Xbox One to allow developers to self-publish games
Microsoft has announced that game developers will be able to ‘self-publish’ using the Xbox One console.
This means that indie game developers can publish their games directly
on the Xbox Live games marketplace without the need to rely on
established publishers or restricting their games to an indie-specific
channel like the current Xbox Live Indie Games store that serves Xbox
360 users. However, Microsoft also clarified that self-publishing
wouldn’t be a feature at the time of the Xbox One‘s launch in November
this year but will be added during the console’s first year.
According to Microsoft, an Xbox One user would only need a free copy of the Unity 3D engine along with the console to be able to develop and publish games on Xbox Live.
Polygon quotes Marc Whitten, Xbox Corporate Vice President, “Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox Live. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox Live. We'll have more details on the program and the timeline at Gamescom in August."
According to Microsoft, an Xbox One user would only need a free copy of the Unity 3D engine along with the console to be able to develop and publish games on Xbox Live.
Polygon quotes Marc Whitten, Xbox Corporate Vice President, “Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox Live. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox Live. We'll have more details on the program and the timeline at Gamescom in August."

However, there were also developers like Brian Provinciano, the creator of Retro City Rampage, who didn’t think the ability to self-publish was worth dealing with Microsoft. “After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it,” he said to VG 24/7. “The policy changes are great, but they don’t undo the experience I had. I’m not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.”
This announcement is an indication that Microsoft is steadily trying to make amends for its disastrous Xbox One launch. Microsoft has already given up on unpopular features like mandatory Internet checks every 24 hours and no support for used games. But it still needs to do a lot more if it intends to win the war against the Sony Playstation 4 that is also scheduled to launch in November, this year.
Comments